Plan du site
_Home
- English
- FAQ
=> What is XNA Meeting Point?
- About us
=> Know more about us.
- Contact Us
=> Send us a message if you:
* want to submit a tutorial
* need help with a tutorial
* have a question about XNA
* want to give us feedback
* have anything XNA-related you would like to tell us!
- Useful Links
=> That's where we put what ressources we found useful.
- XNA Tutorials
=> There, you'll find a list of the tutorials currently available on XNA Meeting Point.
- Community Spotlight
=> Anyone can submit a small description of his/her current project. It will be displayed the home page for a while and then archived there. It's also there that you should go if you want to send us a project description.
- Search
=> Use Bing to search our website.
- Archive
=> That's where all our tutorials are stored. We have two archives (for XNA 3.1 and XNA 4.0).
- Tutorial Constests
=> That's where you'll find all the data about XNA tutorial contests past and to come.
- My work
=> The XNA-related school projects I made.
- English
- FAQ
=> What is XNA Meeting Point?
- About us
=> Know more about us.
- Contact Us
=> Send us a message if you:
* want to submit a tutorial
* need help with a tutorial
* have a question about XNA
* want to give us feedback
* have anything XNA-related you would like to tell us!
- Useful Links
=> That's where we put what ressources we found useful.
- XNA Tutorials
=> There, you'll find a list of the tutorials currently available on XNA Meeting Point.
- Community Spotlight
=> Anyone can submit a small description of his/her current project. It will be displayed the home page for a while and then archived there. It's also there that you should go if you want to send us a project description.
- Search
=> Use Bing to search our website.
- Archive
=> That's where all our tutorials are stored. We have two archives (for XNA 3.1 and XNA 4.0).
- Tutorial Constests
=> That's where you'll find all the data about XNA tutorial contests past and to come.
- My work
=> The XNA-related school projects I made.