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Game Development articles

In this section, you will find articles about game development in general. If you wish to browse our XNA-specific articles, please move to the "XNA Tutorials" category.
Sometimes, an XNA tutorial shows some very interesting points about Game Development in general, so the article is added here. But you may also encounter other article which use different programming languages, or even pseudo code.
Here is a list of the articles (in alphabetical order):
  • Bullet Collision
  • Lessons Learned From Tools Development
  • Lighting & Texturing
  • Meta Bones
  • Modelling Nature
  • Modelling Nature (#2)
  • Placeholders in games
  • Rotated rectangle to rectangle collision
  • Sun Shader
  • Volumetric Lighting
  • Weather Component
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